Vector Trackz
Build a track. Drive it. Share it.
Lay down roads, jumps, loops and pipes, then drive what you built at 300 km/h. Race the clock, a rival or three friends on one screen, and send your track to anyone as a link.
Build a track. Drive it. Share it.
Lay down roads, jumps, loops and pipes, then drive what you built at 300 km/h. Race the clock, a rival or three friends on one screen, and send your track to anyone as a link.
The track editor and the race are one game. Whatever you can dream up in BUILD, you can drive a minute later.
Drag a pencil to lay road. Add jumps, loops, banked turns and pipes, paint the terrain, and drop a start line. Mouse, touch or gamepad.
CHECK finds mistakes. PROVE drives your track with the reference driver and sets the par times and medals, so others know it can be beaten.
Pick a car and a mode and go. Take a test drive from any piece of the track while you build.
Send a track or a replay as a link, a code or a file. Nothing goes to a server.
A jump or loop wants entry speed delivered by the road before it. The editor warns you when a stunt is short of run-up.
Each track carries its rule set. OPEN lets you cut where you like for penalty time. STRICT means stay on the road, or REJOIN.
Hit something hard enough and the car shatters into its line segments, then is put back on the road. Switch on ONE SHOT if you want a wreck to end your run.
Every proven track has a par time for each car tier. Bronze, silver and gold are measured against it.
Every finished run keeps a replay. Watch it in slow motion, scrub it, pick one of five cameras, or TAKE OVER and drive from that moment.
The physics are deterministic, so a shared replay plays back identically on any device.
Race the clock with up to three ghosts: your best, the track record, a rival's, or a replay a friend sent you.
One rival, one track. Six rivals with their own driving style.
Up to six cars, standing start, real contact.
Six duels on six home tracks for six trophies, then the mirror ladder with tougher rivals.
Two to four players on one screen in split panes: a race, teams, or taking turns in hot seat.
A top ten for every track, with the replays that were kept.
The default look is TOON, a cel-shaded cartoon with heavy ink. Prefer something darker? NEON redraws everything as dark 3D shapes with glowing vector edges. Same game, same tracks, your pick.
| Action | Keyboard | Gamepad |
|---|---|---|
| Steer | Left / Right | Left stick or D-pad |
| Accelerate | Up | Right trigger or A |
| Brake / reverse | Down | Left trigger or X |
| Camera | C | Y |
| Reset (hold) | R | B |
| Pause | Esc or P | Start |
Touch gives you a floating stick and GAS and BRAKE pedals. Alone, both keyboard layouts drive the car; on the couch, player two gets WASD. In the air, the brake shortens a jump. Every key and button can be rebound.
Vector Trackz is third in the NimbleMyth lineup. It starts on the web, with Android and Windows versions planned.
Coming · Beta, releasing in December
Release months are plans and may move. See the full lineup.
Questions, bugs, ideas and a place to meet other players: the Vector Trackz channel is on the NimbleMyth Discord.
Inspired by Stunts (Distinctive Software, 1990). Vector Trackz uses none of that game's code, art, sound, text or track data.