NimbleMyth
A stunt driving game in the 1990 style

Vector Trackz

Build a track. Drive it. Share it.

Lay down roads, jumps, loops and pipes, then drive what you built at 300 km/h. Race the clock, a rival or three friends on one screen, and send your track to anyone as a link.

Beta, releasing in December
Play Now! (Web/Mobile)Android coming soonWindows coming soonDiscord
Vector Trackz: a cel-shaded cartoon stunt car driving a full loop under a bright blue sky, with the game's title across the top.
The Vector Trackz title screen: a cartoon sports car on a race track under a blue sky, with DRIVE, BUILD, COUCH, LADDER, RECORDS and OPTIONS on the menu.
Track select: thirteen built-in tracks, each with a map, its theme, size and lap count.
Race setup: pick one of eight cars, each with its tier and top speed, then a mode: time trial, duel or grid race.
A Switchback hill-climb car racing through an alpine track, from the chase camera.
A Comet sports car on the Skyhook track, in mid race from the chase camera.
A Katana racing along a flat desert circuit under a bright sky, from the chase camera.
Vector Trackz: the car heads down a desert road toward the big jump ramp on the stunt playground.
Vector Trackz: the car driving up the vertical loop, seen from behind as the striped road curves up and over.
Vector Trackz: the car drives through a pipe on the stunt playground, with striped rings receding into the distance.
The track builder: a hilly circuit laid out from road pieces on a grid, with the piece palette and tools around it.
The track builder showing the stunt tour: jumps, loops and pipes joined into one course.
The loop

Build. Drive. Share.

The track editor and the race are one game. Whatever you can dream up in BUILD, you can drive a minute later.

  1. Build

    Drag a pencil to lay road. Add jumps, loops, banked turns and pipes, paint the terrain, and drop a start line. Mouse, touch or gamepad.

  2. Prove it

    CHECK finds mistakes. PROVE drives your track with the reference driver and sets the par times and medals, so others know it can be beaten.

  3. Drive

    Pick a car and a mode and go. Take a test drive from any piece of the track while you build.

  4. Share

    Send a track or a replay as a link, a code or a file. Nothing goes to a server.

How it works

Real speed, real stunts, fair rules.

Stunts need a run-up

A jump or loop wants entry speed delivered by the road before it. The editor warns you when a stunt is short of run-up.

OPEN or STRICT

Each track carries its rule set. OPEN lets you cut where you like for penalty time. STRICT means stay on the road, or REJOIN.

Wreck and go again

Hit something hard enough and the car shatters into its line segments, then is put back on the road. Switch on ONE SHOT if you want a wreck to end your run.

Par times and medals

Every proven track has a par time for each car tier. Bronze, silver and gold are measured against it.

Verified replays

Every finished run keeps a replay. Watch it in slow motion, scrub it, pick one of five cameras, or TAKE OVER and drive from that moment.

Same answer everywhere

The physics are deterministic, so a shared replay plays back identically on any device.

Ways to play

Alone, against rivals or on the couch.

Time trial

Race the clock with up to three ghosts: your best, the track record, a rival's, or a replay a friend sent you.

Duel

One rival, one track. Six rivals with their own driving style.

Grid race

Up to six cars, standing start, real contact.

Ladder

Six duels on six home tracks for six trophies, then the mirror ladder with tougher rivals.

Couch

Two to four players on one screen in split panes: a race, teams, or taking turns in hot seat.

Records

A top ten for every track, with the replays that were kept.

Two looks

TOON or NEON.

The default look is TOON, a cel-shaded cartoon with heavy ink. Prefer something darker? NEON redraws everything as dark 3D shapes with glowing vector edges. Same game, same tracks, your pick.

  • Eight cars in three tiers, from the COMET to the ARROW
  • Four cameras: Chase, Cockpit, High and Trackside
  • Thirteen tracks, from a driving school to showcase stunt circuits, plus a stunt tour
Controls

Keyboard, gamepad or touch.

ActionKeyboardGamepad
SteerLeft / RightLeft stick or D-pad
AccelerateUpRight trigger or A
Brake / reverseDownLeft trigger or X
CameraCY
Reset (hold)RB
PauseEsc or PStart

Touch gives you a floating stick and GAS and BRAKE pedals. Alone, both keyboard layouts drive the car; on the couch, player two gets WASD. In the air, the brake shortens a jump. Every key and button can be rebound.

Release

Beta, releasing in December.

Vector Trackz is third in the NimbleMyth lineup. It starts on the web, with Android and Windows versions planned.

  • WebPlanned
  • AndroidPlanned
  • WindowsComing soon

Coming · Beta, releasing in December

Release months are plans and may move. See the full lineup.

Community

Talk about Vector Trackz

Questions, bugs, ideas and a place to meet other players: the Vector Trackz channel is on the NimbleMyth Discord.

More from NimbleMyth

Inspired by Stunts (Distinctive Software, 1990). Vector Trackz uses none of that game's code, art, sound, text or track data.