NimbleMyth
The studio

Made nimble.

NimbleMyth is a hobby game development studio, and we are just starting out. We make games that start fast and play fair, and that look the way the arcade and the early PC looked in your memory.

Everywhere you play

Games are made for the browser first, with Android and Windows versions planned for each.

Built, not borrowed

Most of the art is drawn in code and the sound is made live, so the games load quickly.

Join the community

Talk to the makers and other players, share tracks and report bugs on the NimbleMyth Discord.

Plain about data

Most games count plays and crashes, anonymously, so we can fix things. Vector Trackz sends nothing. The exact list is on the privacy page.

Why a fox and a raven

The NimbleMyth emblem: a fox and a raven, back to back.

Our emblem is a fox and a raven. Around the world, people have told stories about both for thousands of years, and the two animals keep landing in the same pair of roles: the trickster who thinks faster than everyone else in the story, and the guardian who watches over a place, a people or a secret. That pairing is what we want our games to feel like. Quick, a little mischievous, and on your side.

Tricksters

In Japan the kitsune is a shapeshifting fox that can be a prankster in one tale and a loyal friend in the next. In Chinese stories the huli jing, and in Korea the nine-tailed kumiho, are fox spirits whose cleverness cuts both ways. Medieval Europe gave the fox a name, Reynard, and a whole cycle of stories in which he talks his way past wolves, lions and kings, while Aesop’s fables had already made “the fox” shorthand for wit.

The raven is a trickster too, and nowhere more than on this coast. In the stories of the Haida, Tlingit, Tsimshian and other peoples of the Pacific Northwest, Raven is a transformer and a trickster who, among many other things, brought daylight to the world. Across the Bering Sea, the Koryak, Chukchi and Itelmen tell of Kutkh, a raven who shaped the world and then played tricks on it. Those stories belong to the peoples who tell them, and the best way to meet them is through their own tellings.

Guardian spirits

Foxes guard. Stone fox statues stand at the gates of Japan’s Inari shrines as the messengers and protectors of the kami of rice and prosperity, and small fox shrines sit in fields and city corners to keep watch over them. In Norse myth two ravens, Huginn and Muninn, Thought and Memory, fly out over the world each day and return to tell Odin what they have seen. In Irish myth the Morrígan takes the shape of a crow or raven over the battlefield. In Welsh legend the head of Brân the Blessed, whose name means raven, was buried in London to guard the island, and to this day the ravens at the Tower of London are kept there because, the story goes, the kingdom stands as long as they do.

So the fox is quick thinking and the raven is memory and watchfulness. Nimble, and myth. We thought that made a good name for a small studio starting out.

Where we are

NimbleMyth is a hobby studio based in Vancouver, British Columbia, Canada. For now it is one person making games in their own time, so releases will take as long as they take.

We are proud to acknowledge that Vancouver is the ancestral and unceded territory of the xʷməθkʷəýəm (Musqueam), Sḷwx̭wú7mesh (Squamish) and səlilwətaɪ (Tsleil-Waututh) Nations, who have lived here since long before the city and who live here still. We are grateful to make our games on their land, and we try to carry that gratitude into how we work and what we make.

Everyone plays

Arcades were for everybody. The cabinet did not care who you were, only whether you had a quarter and quick hands, and that is the spirit we want to keep. We value diversity and inclusiveness across all of our media: in the games themselves, in their art, writing, music and voices, in the way we show them on this site and elsewhere, and in the community around them.

  • In the games. The people, teams and worlds in our games are meant to reflect the people who play them. We write for all ages and we avoid stereotypes, in the characters we draw and in the jokes we tell.
  • In how they play. We work to make our games playable by as many people as we can, with clear text, readable colours, simple controls and settings that let you play your own way. Where we fall short, tell us and we will try to fix it.
  • In the community. Our Discord is for everyone. Harassment, hate and discrimination have no place there, and we will remove them. If something is wrong, write to support@nimblemyth.ca.
  • As we grow. We hope to seek out collaborators, testers and voices from different backgrounds, and we credit people for their work.

We are a hobby studio, still learning, and we will not always get this right. When we do not, we would rather hear about it than not.